Aug 13, 2010, 12:12 PM // 12:12
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#41
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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Quote:
Originally Posted by Moonstalker
Skill Changes
[edit] Miscellaneous
* Vincent Evan [Air Henchman] now uses the PvP version of Flesh of My Flesh.
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Whyyyy? My favorite henchie is less useful now
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Aug 13, 2010, 01:27 PM // 13:27
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#42
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Cuilan
How bout you read the skill? They killed the recharge.
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Really? It was a Spell, now it is a Hex Spell
See the Old version, the new version, the diff and the description of Mind Wrack.
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Aug 13, 2010, 03:36 PM // 15:36
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#43
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Forge Runner
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You people need to get off your horses.
The skills arn't that imbalanced, and the fact that you guys think they are only shows how much you guys really understand about game balance.
Now, I'm not saying it's ok that mesmers have access to non-conditional damage skills (unlike shatter which requires an enchant), however, the damage from WD will not be "lolzomg mAT NERF" as people claim it to be.
Sure, I can see a couple of situations where you can totally prevent someone from casting (Diversion and shame, but you don't want to use these as a cover, rite?) such as a Hammer warrior or blackout. But the truth is that you'dd have to dedicate an intire build (alteast 2 characters) for only this skill to work.
All this does is give mesmers the ability to do some damage to bad players. On top of that, pretty sure the old WD would've done more damage (the 8 sec recharge one) give that every second WD they use a skill. (The old WS did 102 damage as I recall)
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Aug 13, 2010, 03:50 PM // 15:50
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#44
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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It's a good change for PvE in my opinion. They'll change it back in PvP I'm sure.
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Aug 13, 2010, 03:53 PM // 15:53
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#45
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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IDC bout PvP, but in PvE its not all that great....You'd have to lump it with a couple of skills to get it's full effect as the AI spams skills.
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Aug 13, 2010, 03:58 PM // 15:58
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#46
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Essence Snow
IDC bout PvP, but in PvE its not all that great....You'd have to lump it with a couple of skills to get it's full effect as the AI spams skills.
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Well it would just be retarded if you didn't have to do that...
Imagine if it didn't have the condition that a skill ends it...mes would usurp the throne of most overpowered class thanks to one skill.
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Aug 13, 2010, 04:01 PM // 16:01
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#47
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Quote:
Originally Posted by belshazaarswrath
They'll change it back in PvP I'm sure.
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It's pretty weak. The only way it would possibly be a problem (as far as I can see) is if it was in Illusion and stacked with IoP.
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Aug 13, 2010, 04:10 PM // 16:10
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#48
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by IrishX
It's pretty weak. The only way it would possibly be a problem (as far as I can see) is if it was in Illusion and stacked with IoP.
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I was assuming from the bitching it was causing problems. I haven't actually messed with it.
Shame on me for taking the complaints at face value without hands on experience.
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Aug 13, 2010, 04:10 PM // 16:10
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#49
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by belshazaarswrath
Well it would just be retarded if you didn't have to do that...
Imagine if it didn't have the condition that a skill ends it...mes would usurp the throne of most overpowered class thanks to one skill.
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Dedicating not only a single build but a teambuild around 1 skill (maybe 2, might as well bring ww as well) that does only moderate dmg is simply not worth it. There are just much better options for PvE imo.
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Aug 13, 2010, 04:19 PM // 16:19
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#50
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Essence Snow
Dedicating not only a single build but a teambuild around 1 skill (maybe 2, might as well bring ww as well) that does only moderate dmg is simply not worth it. There are just much better options for PvE imo.
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Teambuild? Just run panic on your bar.
Also I did a few matches in RA with this and it's nothing to call home about.
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Aug 13, 2010, 04:24 PM // 16:24
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#51
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by belshazaarswrath
Teambuild? Just run panic on your bar.
Also I did a few matches in RA with this and it's nothing to call home about.
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Panic alone is not enough tbh, unless you have a tank balling aggro. If you have a tank balling aggro you should be spiking that ball <5secs anyhow, so WD is pointless in that situation.
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Aug 13, 2010, 04:38 PM // 16:38
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#52
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Essence Snow
Panic alone is not enough tbh, unless you have a tank balling aggro. If you have a tank balling aggro you should be spiking that ball <5secs anyhow, so WD is pointless in that situation.
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Well yea if you just want to steamroll things in no seconds flat I guess that's true.
But it's still a useful skill and all you need is panic to help make it effective in general play.
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Aug 13, 2010, 05:48 PM // 17:48
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#53
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Amy Awien
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You're not even reading any of my posts.
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Aug 13, 2010, 06:24 PM // 18:24
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#54
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I am just happy to see that the players(Test Krewe) are just as bad at a really troublesome thing called balance as the devs were. It's harder than it looks, and no one in this thread is trying to be the solution, I only see negativity. Maybe some constructive criticism would be a better way to tackle this issue. I say keep the skills the way the are right now and increase Skill Recharge.
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Aug 13, 2010, 06:43 PM // 18:43
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#55
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Moonstalker
Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”
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Dear ANet, thank you for killing overload even more; I really liked it once upon a time... but at least it's still spammable. The original version was the best, please bring it back.
If you guys don't like the original version it should be 40 guaranteed to the target and 40 conditional AoE on a 5 sec recharge. :\
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Aug 13, 2010, 06:51 PM // 18:51
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#56
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Winterclaw
Dear ANet, thank you for killing overload even more; I really liked it once upon a time... but at least it's still spammable. The original version was the best, please bring it back.
If you guys don't like the original version it should be 40 guaranteed to the target and 40 conditional AoE on a 5 sec recharge. :\
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I'm with you on this. At least for PvE...do it for the scrubs (see:me). Please?
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Aug 13, 2010, 08:33 PM // 20:33
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#57
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Well after unnatural got nerfed im not really bothered about overload whether it gets reverted or not. My main issue is still mind wrack, it discourages good play (weaponswapping) and is too strong anyway. If that got hit I wouldn't complain about mesmers anymore.
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Aug 13, 2010, 08:49 PM // 20:49
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#58
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Cuilan
You're not even reading any of my posts.
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I shouldn't read them, that much is true.
You did write:
Quote:
Originally Posted by Cuilan
Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.
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About a skill that can do more then ten times as much.
And
Quote:
The Overload change was an unnecessary nerf in recharge. Doesn't make a difference if it's a hex, you had to decide to f' it or make sure you hit a skill
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It makes a difference that it's a hex because it won't trigger Mind Wrack now. The recharge might well be less of a 'nerf' then making it a hex, skills to hit don't come that often - and now missing one doesn't put you on 12 second recharge. You can argue about which is worse, but not that I wouldn't have read your post.
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Aug 13, 2010, 09:38 PM // 21:38
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#59
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by jazilla
no one in this thread is trying to be the solution
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I gave a solution.
Quote:
Originally Posted by Amy Awien
About a skill that can do more then ten times as much.
[...]
It makes a difference that it's a hex because it won't trigger Mind Wrack now. The recharge might well be less of a 'nerf' then making it a hex, skills to hit don't come that often - and now missing one doesn't put you on 12 second recharge. You can argue about which is worse, but not that I wouldn't have read your post.
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Foes can still cast though Panic. Really it's basically a degen skill that gets over the cap.
You somehow missed the less recharge part of the skill.
Last edited by Cuilan; Aug 13, 2010 at 09:43 PM // 21:43..
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Aug 13, 2010, 10:06 PM // 22:06
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#60
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I missed nothing about the recharge part, stop making comments about things you know nothing about. What makes you think I missed the instant recharge on the older version? If you feel the change in the recharge is more important then anything else, say so, argue about it, but don't make yourself look like a fool by babbling about what I would have missed.
You're not commenting on the 11 damage from WD anymore?
Why panic? Interrupt whatever they try to use to get rid of WD, use something else. ANd it won't always deal full damage, you can't expect to get a 120 AoE skill for 5E with a 5 sec recharge.
Last edited by Amy Awien; Aug 13, 2010 at 10:13 PM // 22:13..
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